When considering which teachers to invite to use virtual worlds look for complementary learning and teaching approaches such as collaborative learning, student-directed learning, problem-based learning, project-based learning or enterprise-based learning.
Research - Pedagogy
Which learning and teaching approaches suit the use of virtual worlds in education?
Anecdotal evidence suggests that teachers who successfully use virtual worlds with students are comfortable with the following
The above teaching dispositions are often found in the following approaches to learning
See Creating a Virtual World Mindset: A Guide for First Time Second Life Teachers
This practical guide is for individuals who want to create effective SL teaching and learning experiences.
See also Quest-Atlantis-Teaching: Tips for Implementation
Examples of where virtual worlds might be used for learning - see also Getting Started
Recommendations for possible Guidelines/Standards